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Victor the Viking

Victor the Viking is a real-time 3D scene built with AI assistance and shipped as a single self-contained HTML file: procedural terrain and textures, day/night cycle, a hound that follows you, wolves that hunt, and a music score synthesised in the browser. It's here to show what a small team can build quickly with modern web tech and an AI pair — the same approach we bring to business tools.

Needs a keyboard and a browser with WebGL — desktop or laptop works best. Click inside the scene first, then: WASD to walk, shift to run, space to jump, left-click to attack, right-click to block, Q/E to look around, C to whistle for the dog, M for music.

Nothing you do here is sent anywhere — it all runs in your browser.

One file, no install

The whole thing is a single HTML page: geometry, textures, and the score are generated in code at load time — no downloaded models or audio.

Built with an AI pair

Written alongside Claude, from an empty file to a playable scene. The same workflow we use to build internal tools for clients.

Runs on your machine

WebGL for rendering and the Web Audio API for sound. No server, no account, nothing stored.

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